Thursday, April 15, 2010

Future Work

The lifeAchiev system outlined has most of the ground work and foundation in place for a useable mobile interface that provides users with the incentives to explore the environment surrounding them and breaking the usual daily grind.
Users are rewarded with completion of these objectives and by linking socially with friends to compare scores and ability to add social friend achievements brings an endless supply of objectives with continuous motivation to seek, strive and complete amongst each users personal social networks.
Future development would need better sensitivity of GPS data to get accurate real world statistics. Speed, directional data, or duration of a users stay in one area could be easily added to add even more layers and creativity to the type of achievements that could be made.
With more time and programming knowledge, sleeker graphical user interfaces could be created to make the application more user friendly and appealing, along with colourful animated menus. The application could also be developed with the ability for notifications to be sent to users on a friend’s completion of achievements, or status changes in lifeScore ranks to keep the game of exploration more exciting, alerting other uses on players taking over the lead.
Virtual credits may also be implemented and purchasable in some way, used to customize user's avatars looks, or to make certain achievements easier to obtain by reducing their difficulty. Linking the system to Facebook or other social networks could also add another layer of keeping in touch with the social activity of friends whereabouts and achievements completed, whilst also acting as subtle advertising to those not involved yet to jump into lifeAchiev to begin exploring also.

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